My journey into software development began in the world's most competitive application marketplace: Google Play. With no funding, no team, and no industry connections, I independently designed, developed, launched, and scaled a portfolio of over 12 applications that reached millions of users across the globe.
This was not a series of experiments; it was Phase 1 of my career, focused on mastering the entire product lifecycle. From reverse-engineering market opportunities to optimizing for low-end hardware and deploying multi-language support for global reach, these projects prove my ability to deliver user-centric products that succeed at scale.
Roller Roulette
2.3M+ Installs & Top 200 Entertainment App
The app that started it all. I identified a market need for a simple, highly customizable decision-making tool and executed a plan to dominate the niche. By focusing on performance for low-end devices and strategically translating the app into dozens of languages, Roller Roulette achieved viral growth and global reach, piercing through the noise of the app store to become a top-200 entertainment app worldwide.
Founder's Insight
My goal was to prove I could succeed where 99% of developers fail: turning a concept into a profitable, globally-recognized product. I didn't have a budget, so I relied on strategic vision. I analyzed the data, identified underserved international markets, and optimized every aspect of the app for user acquisition. This project was my proof-of-concept for building an empire from a single line of code.
- Initial Engine: Unity
- Complete Rewrite: Flutter
Phone Chainsaw
230,000+ Installs & Niche Market Takeover
Immediately following the launch of Roller Roulette, I developed and released Phone Chainsaw in under 48 hours to capitalize on an entertainment app trend. While competitors used static images, I engineered a more immersive experience with a 3D model, dynamic sound, particle effects, and haptic feedback. This focus on superior quality allowed the app to quickly overtake all others of its type.
Founder's Insight
This project was a demonstration of pure agility and execution speed. It proved my ability to rapidly identify a market opportunity, develop a technically superior product, and strategically deploy it to capture the audience before the trend faded. It was a tactical strike that solidified my presence on the Play Store.
- Engine: Unity
SecuroGen
3,000+ Installs & A Nod to Utility
After establishing a significant user base, I developed SecuroGen as a clean, simple, and powerful utility. It was a lightweight, no-frills password generator built to be genuinely useful. This project was less about market domination and more about delivering a high-quality tool for free, reinforcing my commitment to user-centric development without invasive ads or data collection.
Founder's Insight
Success isn't just about massive install counts. It's also about building trust with your users. SecuroGen was an exercise in pure function and user respect. It demonstrated my ability to build clean, efficient, and secure software—a principle I carry into all my work.
- IDE: Android Studio
Pocket Targets
7,000+ Installs & First Foray into Game Development
As a lifelong gamer, building games was always an ambition. Constrained by being a solo developer with no budget, I took a pragmatic approach. Pocket Targets was my self-directed entry into game mechanics, a simple and polished target shooter designed for quick, engaging sessions on the go.
Founder's Insight
This project was the bridge from apps to games. It proved I could handle game loops, simple physics, and progression systems while maintaining a high level of polish. It was a foundational project that allowed me to test and refine my game development skills before tackling more complex challenges.
- Engine: Unity
Last Night
4,000+ Installs & A Complex Technical Achievement
My final Android project for the time being was my most ambitious: a full 3D First-Person Shooter survival game. I single-handedly engineered the combat systems, enemy AI, inventory and survival mechanics, and dynamic weather—all optimized to run on low-end mobile hardware.
Founder's Insight
This was my capstone project for the mobile chapter of my career. While its market reach was limited, its technical success was a massive personal win. It proved I could architect and build complex, system-heavy applications from the ground up. The lessons learned in optimizing 3D graphics, AI, and game logic on constrained devices were invaluable and directly inform my engineering capabilities today.
- Engine: Unity